Sunday 22 March 2015

Maya 3D - Asteroid

In order to create the asteroid, I started with a spherical shape. The 'soft selection' tool was an important feature in the creation of this object, as it allowed me to manipulate without it being too clunky.


The soft select tool allowed me to select an area of which I was able to drag and pull/squash different parts of the object. This helped me with the base of the asteroid, as it has an uneven shape.



Once I was happy with the outcome, the next step was to add texture to the shape. This was completed by adding a Blinn material. I saved an image of an asteroid texture, which placed it over the shape.




The below image shows the UV texture editor, which shows the map of the asteroid. The image behind shows where it fits over the asteroid.



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