I began creating my planet by using the Sculptris software which I downloaded to my laptop. By using the various tools, I was able to manipulate the object (similar to clay). The more I manipulated the object, the more triangles were created. This would make it a more complex object as there are more points of manipulation.
I saved the file and imported it easily into Maya. However, the problem with this object was that it was way too complex, as it had many points of manipulation. This would deem difficult when creating a UV map.
To fix this issue, I had to 'Bake' the object over a sphere object. This was created by setting the Target (the sphere) and Source (Sculpt), in which I used the normal map. However, the first attempt didn't seem to work too much, therefore I used the ambient map to create the final outcome. The outcome was very feint, however I was happy with it and added a planet texture over the top
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